Stun Grenade
Equipment (Weapons)/Ranged Weapons
Simple Ranged Weapons | Cost | Damage | Stun Damage | Rate of Fire | Weight | Type | Availability | Source |
---|---|---|---|---|---|---|---|---|
Tiny | ||||||||
Stun Grenade |
250 |
- |
4d6 | Single Shot |
0.5 kg |
Energy | Restricted | Core |
When the object of a mission is to detain or subdue rather than kill, mercenary units, military personnel, and local law enforcement agencies use stun grenades. The standard stun grenade unleashes concussive energy that knocks out creatures within its 2-square burst radius. It is designed to explode on contact after it is thrown, dealing damage in the same round it is hurled.
When you make an area attack with a stun grenade, you make a single attack roll and compare the result to the Reflex Defense of every target in the grenade's burst radius. Creatures you hit take full stun damage, and creatures you miss take half stun damage. In addition, the stun damage has a chance of pushing targeted creatures down the condition track (see Stunning). A target with the Evasion talent takes half stun damage from a successful attack and no stun damage if the attack misses its Reflex Defense.
Droids, vehicles, and objects are immune to stun damage.